This project strand offers short residency opportunities in partner cities for 30 emerging artists. Each UEO city partner will send two artists on a residency to another partner’s city of a different art form, thereby seeking to enrich their professional practice through inter-disciplinary residencies. Artists are chosen on the basis of having demonstrated an interest in the hosting city’s Arts & Society contemporary European theme. They must also practice a different art form from that of the hosting city’s public event. The project offers the emerging artists the opportunity to travel without the pressure to produce work and ideally to experience UEO’s public events.
VIRGIL PUIAC: (digital artist) will travel to Oulu
Describing myself is a tough task, nothing is more puzzling than a young artist. I am a 22-year-old theatre and film graduate, currently studying Digital Interactive Art master programme at Babeș-Bolyai University. My work consists of generative art, interactive installations, video mapping projects, 3d modelling and printing or animating, photography and videography. I first started doing video mapping when I was in 11th grade at the art high school, as a curiosity mostly, but that curiosity evolved, and it became a lifestyle for me. The digital medium made me love art more because of the way I was interacting with the machine. It doesn’t matter if it is a simple artwork or a complex installation, the creative process is what intrigues me, from getting to know nice new people to studying the concept and actually working on the thing. It is hard not to love bringing new things and ideas into being, these things that we do as artists can help people to cope with the fragile human condition in such a way that life becomes fun and worth living for. To justify the curiosity, I had in the beginning, I found this purpose that started to drive my whole work, and here I am trying to apply for this project.
VIRGIL PUIAC: Virgil Puiac is a 22-year-old Cluj based digital artist. He finished art high school under the design department. There he first started 3d modelling for product design, vector art and photoshop for product packaging and visual identity. After that, he attended the Faculty of Theatre and Film under the editing and sound department and finished this year. His works now consists of a range of things, but all of them have something in common and that is the digital environment – human-machine interaction, digital generative art and sound made with modular synthesis, VR works and video mapping. Video mapping was a thing he experimented a lot within different fields like theatre scenography, exhibitions, façade projections, visuals for techno events and festivals. He is currently enrolled in the DIA (digital interactive art master degree) in English, in his first year.